Original rules
- No Dark, Steel, or Fairy types.
- Ghost had no effect on Psychic.
- Bug and Poison were mutually super effective.
- Ice was neutral against Fire.
Matchup laboratory
Test one or two defending types, inspect the complete attack-versus-defense matrix, and see exactly how the rules changed across generations.
TYPE EFFECTIVENESS TOOL
The results show which attacking types hit that defensive typing for each multiplier.
SINGLE-TYPE SPOTLIGHT
Choose any type above to see its attack and defense matchups.
TYPE CHART
Hover a cell to trace its attacking row and defending column. Click to pin the comparison.
| DEF → ATK ↓ | NORM | FIGH | FLYI | POIS | GROU | ROCK | BUG | GHOS | STEE | FIRE | WATE | GRAS | ELEC | PSYC | ICE | DRAG | DARK | FAIR |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Normal | ½ | 0 | ½ | |||||||||||||||
| Fighting | 2 | ½ | ½ | 2 | ½ | 0 | 2 | ½ | 2 | 2 | ½ | |||||||
| Flying | 2 | ½ | 2 | ½ | 2 | ½ | ||||||||||||
| Poison | ½ | ½ | ½ | ½ | 0 | 2 | 2 | |||||||||||
| Ground | 0 | 2 | 2 | ½ | 2 | 2 | ½ | 2 | ||||||||||
| Rock | ½ | 2 | ½ | 2 | ½ | 2 | 2 | |||||||||||
| Bug | ½ | ½ | ½ | ½ | ½ | ½ | 2 | 2 | 2 | ½ | ||||||||
| Ghost | 0 | 2 | 2 | ½ | ||||||||||||||
| Steel | 2 | ½ | ½ | ½ | ½ | 2 | 2 | |||||||||||
| Fire | ½ | 2 | 2 | ½ | ½ | 2 | 2 | ½ | ||||||||||
| Water | 2 | 2 | 2 | ½ | ½ | ½ | ||||||||||||
| Grass | ½ | ½ | 2 | 2 | ½ | ½ | ½ | 2 | ½ | ½ | ||||||||
| Electric | 2 | 0 | 2 | ½ | ½ | ½ | ||||||||||||
| Psychic | 2 | 2 | ½ | ½ | 0 | |||||||||||||
| Ice | 2 | 2 | ½ | ½ | ½ | 2 | ½ | 2 | ||||||||||
| Dragon | ½ | 2 | 0 | |||||||||||||||
| Dark | ½ | 2 | 2 | ½ | ½ | |||||||||||||
| Fairy | 2 | ½ | ½ | 2 | 2 |
TYPE CHART CHANGES